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PDF) Beyond the Gamepad: HCI and Game Controller Design and Evaluation
PDF) Beyond the Gamepad: HCI and Game Controller Design and Evaluation

Tilt-Touch Synergy: Input Control for "Dual-Analog" Style Mobile Games
Tilt-Touch Synergy: Input Control for "Dual-Analog" Style Mobile Games

PDF] Comparing Gamepad and Naturally-mapped Controller Effects on Perceived  Virtual Reality Experiences | Semantic Scholar
PDF] Comparing Gamepad and Naturally-mapped Controller Effects on Perceived Virtual Reality Experiences | Semantic Scholar

Design and Evaluation of a Hands-Free Video Game Controller for Individuals  With Motor Impairments
Design and Evaluation of a Hands-Free Video Game Controller for Individuals With Motor Impairments

Beyond the Gamepad: HCI and Game Controller Design and Evaluation |  springerprofessional.de
Beyond the Gamepad: HCI and Game Controller Design and Evaluation | springerprofessional.de

PDF) Ball Game Controller: A Tangible User Interface | Fahad Ahmed and  Hossain Jacky - Academia.edu
PDF) Ball Game Controller: A Tangible User Interface | Fahad Ahmed and Hossain Jacky - Academia.edu

Usability Testing of Video Game Controllers
Usability Testing of Video Game Controllers

Task 3 – Human Computer Interface Devices for gaming | A 64-BIT Production
Task 3 – Human Computer Interface Devices for gaming | A 64-BIT Production

Evaluating Video Game Controller Usability as Related to User Hand Size
Evaluating Video Game Controller Usability as Related to User Hand Size

Sensors | Free Full-Text | Review of Three-Dimensional Human-Computer  Interaction with Focus on the Leap Motion Controller
Sensors | Free Full-Text | Review of Three-Dimensional Human-Computer Interaction with Focus on the Leap Motion Controller

PDF) Design and Evaluation of a Hands-Free Video Game Controller for  Individuals With Motor Impairments
PDF) Design and Evaluation of a Hands-Free Video Game Controller for Individuals With Motor Impairments

PDF) Beyond the Gamepad: HCI and Game Controller Design and Evaluation
PDF) Beyond the Gamepad: HCI and Game Controller Design and Evaluation

Razer Onza Xbox 360 Controller Review - IGN
Razer Onza Xbox 360 Controller Review - IGN

PDF] A Fitts' Law Evaluation of Video Game Controllers: Thumbstick,  Touchpad and Gyrosensor | Semantic Scholar
PDF] A Fitts' Law Evaluation of Video Game Controllers: Thumbstick, Touchpad and Gyrosensor | Semantic Scholar

PDF) User Reviews of Gamepad Controllers: A Source of User Requirements and  User Experience
PDF) User Reviews of Gamepad Controllers: A Source of User Requirements and User Experience

Evaluation of leap motion controller effectiveness on 2D game environments  using usability heuristics | SpringerLink
Evaluation of leap motion controller effectiveness on 2D game environments using usability heuristics | SpringerLink

Amazon.com: F.JOIAMLL Pawky Box Video Game Console with built-in 50,000+  games, home game console, 2 controllers, support NES/NEOGEO/DC/N64/PS1/PSP,  WiFi/LAN, best gift for kids (256GB) 64G-blue (blue-64G) : Video Games
Amazon.com: F.JOIAMLL Pawky Box Video Game Console with built-in 50,000+ games, home game console, 2 controllers, support NES/NEOGEO/DC/N64/PS1/PSP, WiFi/LAN, best gift for kids (256GB) 64G-blue (blue-64G) : Video Games

Evolution of Game Controllers: Toward the Support of Gamers with Physical  Disabilities | SpringerLink
Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities | SpringerLink

ISO 9241-9 Evaluation of Video Game Controllers
ISO 9241-9 Evaluation of Video Game Controllers

PDF] The Evolution of Game Controllers and Control Schemes and their Effect  on their games | Semantic Scholar
PDF] The Evolution of Game Controllers and Control Schemes and their Effect on their games | Semantic Scholar

Barnes and Noble Human-Computer Interaction Game Development with Python:  Design and Develop a Interface Using HCI Technologies Techniques | The  Summit
Barnes and Noble Human-Computer Interaction Game Development with Python: Design and Develop a Interface Using HCI Technologies Techniques | The Summit

Can the DIY assistive technology culture improve gaming controllers? | by  Jack Solomon | UX Collective
Can the DIY assistive technology culture improve gaming controllers? | by Jack Solomon | UX Collective

FS-Pad | Proceedings of the 33rd Annual ACM Symposium on User Interface  Software and Technology
FS-Pad | Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology

PDF) Beyond the Gamepad: HCI and Game Controller Design and Evaluation
PDF) Beyond the Gamepad: HCI and Game Controller Design and Evaluation